Note: a Table of Contents can be found in the pinned messages.
This channel covers the perks we suggest for your gear and how to obtain them.
When you see symbols in a listed perk (+ and X):
⬥ + represents an item with multiple gizmos slots:
• E.g.,
+
⬥ X - represents where you have a choice of perks:
• E.g., 'Biting 4 X' you could choose between 9 different perks to go with depending on your preference
• These combinations are listed in the later sections of this channel
Related Guides & Links
⬥ #invention-basics is a must-read if you're new to Invention ⬥ #perk-information describes every perk we recommend.⬥ RuneScape Wiki's Perk Calculator lets you test out component combinations and see your chance of different perks.⬥ Shattered Worlds is the fastest way to level up your augmented gear.• Video guides: Base Tank / Evil Lucario• Note: Use 8
1
(1/1.08 at 120 invention)
for Enlightened 4, instead of 8 as mentioned in the video.• Alternatively, level up your gear using a slayer mob in #rs3-slayer.
Many starter perks are decent & inexpensive and may well last your entire PvM career.
Requirements
⬥ Level 68 Invention ⬥ Extreme Invention Potion
• Note: Eruptive 4
is the exception, requiring Level 86
Main Weapons
⬥
Main-hand - Precise 6
⬥
Off-hand - Eruptive 4
⬥
Two-handed - Precise 6
+ Eruptive 4
Weapon Switches
⬥
Flanking - Flanking 4
⬥
Planted Feet - Planted Feet
Armour / Shields
⬥
Body - Biting 3
+ Impatient 4
⬥
Legs - Crackling 4
+ Enhanced Devoted 4
⬥
**Shield ** - Turtling 4
• For Necromancy
just use Bone Shield
/
⬥ Main-hand - Precise 6 Aftershock 1⬥
Off-hand - Aftershock 4 Eruptive 2⬥
Flanking switch - Flanking 4 Eruptive 1⬥
Staff - Aftershock 4 Eruptive 2 + Precise 6 Ruthless 1⬥
Ancient Lantern - Planted Feet, or Caroming 4 Planted Feet⬥
Caroming switch - Caroming 4 Eruptive 2⬥
Legacy Barrage - Aftershock 4 Precise 2 + Eruptive 4 Ruthless 3
⬥
Main-hand - Precise 6 Aftershock 1⬥
Off-hand - Aftershock 4 Eruptive 2⬥
Flanking switch - Flanking 4 Eruptive 1⬥
2-handed - Aftershock 4 Eruptive 2 + Precise 6 Ruthless 1⬥
Halberd (AoE) - Aftershock 4 Precise 2 + Eruptive 4 Ruthless 3⬥
MW Spear of Annihilation - Eruptive 4 Precise 3 + Lunging 4 Aftershock 1⬥
Statius' Warhammer - Aftershock 1
Necromancy
⬥ Main-hand - Aftershock 4 Eruptive 2⬥
Off-hand - Precise 6 Aftershock 1⬥
Switch - Flanking 4 optimally with Eruptive 2• Used for both a
swap and a
swap⬥
Off-hand (AoE) - Eruptive 4 Ruthless 3
See !necroperks for reasons why we recommend a reversed perk setup from the traditional p6 main-hand / as4 off-hand.
⬥
2-handed - Precise 6 Aftershock 1 + Caroming 4 Eruptive 2⬥
Main-hand - Precise 6 Aftershock 1⬥
Off-hand - Caroming 4 Eruptive 2⬥
Hydrix Grico switch - Caroming 4 + Aftershock 1⬥
Off-hand (for
) - Aftershock 4 Eruptive 2⬥
(Off-style) SGB - Precise 6 Aftershock 1 + Eruptive 4 Ruthless 3⬥
Dark bow - Precise 6 Aftershock 1 + Invigorating 4⬥
Planted Feet switch - Aftershock 1 + Planted Feet
⬥
Body - Biting 4 X + Relentless 5 Crackling 4⬥
Legs - Impatient 4 X + Invigorating 4 X⬥
Merciless Kiteshield - Turtling 4⬥
Arcane Spirit Shield - Lucky 4 Absorbative 2⬥
Kalphite Rebounder - Aftershock 4 Eruptive 2
Note: if not planning to utilise auto attacks such as with 4taa, consider replacing Invigorating with an alternate perk. i.e. Enhanced Devoted 4, Lucky 6 X, etc.
⬥
Body - Biting 4 X + Relentless 5 Crackling 4⬥
Legs - Impatient 4 Mobile + Enhanced Devoted 4⬥
Malevolent Kiteshield - Turtling 4⬥
Kalphite Defender - Aftershock 4 Eruptive 2
Necromancy
⬥
Body - Biting 4 X + Relentless 5 Crackling 4⬥
Legs - Impatient 4 X + Invigorating 4 X
⬥ Body - Biting 4 X + Relentless 5 Crackling 4⬥
Legs - Impatient 4 X + Enhanced Devoted 4 / Lucky 6 + X⬥
Kalphite Repriser - Aftershock 4 Eruptive 2⬥
Shieldbow - Caroming 4 Aftershock 1 + Turtling 4
Aftershock 
⬥ Aftershock 4 Eruptive 2: 6 3
(1/3.38 at 137 invention)
131,737,290 (d/a lvl 9 items),
96,279,748 (d/a lvl 9 refined legs)
• This combo is 1/1.17 at 137 invention
to give Aftershock 4 in some variety
⬥ Aftershock 4 Invigorating 2: 6 2
1
(1/2.19 at 137 invention)
92,919,643 (d/a lvl 9 items),
69,945,673 (d/a lvl 9 refined legs)
⬥ Aftershock 4 Precise 2: 6 2
1
(1/1.83 at 137 invention)
82,051,931 (d/a lvl 9 items),
62,854,504 (d/a lvl 9 refined legs)
⬥ Aftershock 4 Planted Feet: 6 3
(1/1.89 at 137 Invention)
108,083,203 (d/a lvl 9 items),
88,256,353 (d/a lvl 9 refined legs)
⬥ Aftershock 3 Ruthless 2: 5 4
(1/2.79 at 137 Invention)
91,011,717 (d/a lvl 9 items),
66,621,544 (d/a lvl 9 refined legs)
Caroming 
⬥ Caroming 4: 7
(Guaranteed)
12,996,941
⬥ Caroming 4 Eruptive 2: 6 3
(1/3.38 at 137 invention)
37,269,851
⬥ Caroming 4 Planted Feet: 6 3
(1/1.89 at 137 invention)
55,259,694
⬥ Caroming 4 Precise 2: 6 2
1
(1/1.83 at 137 invention)
30,905,359
⬥ Caroming 4 Aftershock 1: 7 2
(1/1.40 at 137 invention)
35,606,133
Eruptive 
⬥ Eruptive 4: 8
(1/1.01 at 137 invention)
801,976
⬥ Eruptive 4 Ruthless 3: 8
(1/19.2 at 137 invention)
15,245,492
⬥ Eruptive 4 Mobile: 7 1
1
(1/3.44 at 137 invention)
2,551,092
⬥ Eruptive 4 Planted Feet: 6 3
(1/15.2 at 126/127 invention)
284,896,478
⬥ Eruptive 4 Precise 3: 3 6
(1/83.2 at 137 invention)
47,292,607
Flanking 
⬥ Flanking 4: 9
(1/1.22 at 53 invention, do not boost)
5,603,790
⬥ Flanking 4 Eruptive 1: 5 4
(1/20.6 at 134/135 invention)
58,416,449
⬥ Flanking 4 Eruptive 2: 3 6
(1/327 at 137 invention)
624,715,138
Lunging 
⬥ Lunging 4: 6
(Guaranteed)
34,477,285
⬥ Lunging 4 Aftershock 1: 6 2
(1/1.4 at 137 invention)
61,313,069
⬥ Lunging 4 Eruptive 2: 6 3
(1/3.26 at 137 invention)
112,908,806
Planted Feet 
⬥ Planted Feet: 2
(Guaranteed | use a common weapon gizmo)
12,245,779 (d/a lvl 9 items)
⬥ Planted Feet Aftershock 1: 3 2
(Guaranteed above level 101 | use a common weapon gizmo)
85,151,677 (d/a lvl 9 items)
⬥ Planted Feet Mobile: 1 4
4
(1/1 at 137 Invention)
24,866,079
• has to be in the middle.
Precise 
⬥ Precise 6: 9
(1/3 at 137 invention)
1,553,492
⬥ Precise 6 Aftershock 1: 7 2
(1/1.67 at 137 invention)
57,113,224 (d/a lvl 9 items),
51,273,570 (d/a lvl 9 refined legs)
⬥ Precise 6 Eruptive 2: 6 3
(1/585 at 137 invention)
322,898,792
⬥ Precise 6 Eruptive 2: 5 3
1
(1/47.6 at 137 invention)
734,678,641.
⬥ Precise 6 Eruptive 1: 5 4
(1/2.18 at 137 invention)
33,585,895
⬥ Precise 6 Ruthless 1: 7 2
(1/1.77 at 137 invention)
38,037,036
⬥ Precise 6 Lunging 1: 7 2
(1/1.67 at 137 invention)
54,696,775
⬥ Precise 5 Eruptive 2: 6 3
(1/20.4 at 137 invention)
11,260,060
Absorbative 
⬥ Absorbative 4: 8
(Guaranteed)
627,776
⬥ Absorbative 4 Crystal Shield 1: 8 1
(1/37.2 at 137 invention)
55,522,594
Biting 
Note: All Biting 4 combos are roughly 1/1.58 at 137 invention
to give some form of Biting 4.
Note: For Biting 2 combos, use common armour gizmos for these unless told otherwise.
⬥ Biting 4: 7 1
1
(Virtually guaranteed)
126,908,748
⬥ Biting 4 Mobile: 7 1
1
(1/3.03 at 137 invention)
384,533,505
⬥ Biting 4 Reflexes: 7 1
1
(1/1.9 at 137 invention)
241,126,620
⬥ Biting 4 Crystal Shield 1: 7 2
(1/1.72 at 137 invention)
218,515,943
⬥ Biting 4 Lucky 1: 7 1
1
(1/1.91 at 137 invention)
246,979,108
⬥ Biting 4 Lucky 2: 7 2
(1/12.6 at 137 invention)
1,631,251,728
⬥ Biting 4 Dragon Slayer: 7 2
(1/1.76 at 137 invention)
224,724,235
⬥ Biting 4 Undead Slayer: 7 1
1
(1/2.02 at 137 invention)
262,913,881
⬥ Biting 4 Genocidal: 7 2
(1/1.9 at 137 invention)
241,628,673
⬥ Biting 4 Demon Slayer: 7 2
(1/1.76 at 137 invention)
303,792,346
• Price may be inaccurate due to volatility of 3rd age items
⬥ Biting 3 Cautious: 9
(1/7.85 at 137 invention)
8,945,239
⬥ Biting 3: 9
(1/20.5 at 69 invention)
22,790,417
⬥ Biting 2: 5
(1/2.23 at 34/35 invention)
947,750
⬥ Biting 2 Reflexes: 4 1
(1/5.22 at 120 and 137 invention)
1,774,800
⬥ Biting 2 Mobile: 4 1
(1/14.3 at 120 and 137 | Do not put subtle in the middle)
4,862,000
⬥ Biting 2 Mobile: 4 1
(1/15.1 at 120 and 137 | Do not put dextrous in the middle)
5,134,000
⬥ Biting 2 Genocidal: 3 2
(1/13.8 at 137 invention)
3,519,000
⬥ Biting 2 Venomblood: 3 2
(1/29.5 at 120 and 137 invention | Do not put healthy in the middle)
7,522,500
⬥ Biting 2 Venomblood: 6 3
(1/1.72 at 120 and 137 invention | Do not put healthy in the middle)
1,521,376
Clear Headed 
⬥ Clear Headed 4: 9
(1/15.6 at 74 invention)
5,842,525
Crackling 
⬥ Crackling 4: 4 3
(1/1.06 at 137 invention)
1,165,112
⬥ Crackling 4 Demon Slayer: 4 3
2
(1/3.52 at 120 invention)
3,773,430
⬥ Crackling 4 Relentless 3: 4 3
(1/3.12 at 137 invention)
3,429,386
⬥ Crackling 4 Relentless 5: 8
(1/20.2 at 137 invention)
33,548,436
⬥ Crackling 4 Undead Slayer: 7 1
1
(1/1.67 at 120 invention)
Crystal Shield 
⬥ Crystal Shield 4: 8
(1/2.49 at 120 invention)
2,281,195
⬥ Crystal Shield 4 Looting: 6 3
(1/1.32 at 137 invention)
1,328,392
Energising 
⬥ Energising 4 Invigorating 3: 9
(1/74.2 at 137 invention)
46,613,486
Enhanced Devoted 
⬥ Enhanced Devoted 4: 8
(1/1.38 at 137 invention)
1,264,277
Impatient 
⬥ Impatient 4: 4 3
(1/1.05 at 137 invention)
10,312,102
⬥ Impatient 4: 7 2
(1/1 at 29 invention | Better if low invention level and/or don't value time highly.)
7,193,701
⬥ Impatient 4 Devoted 2: 4 3
(1/1.76 at 137 invention)
17,285,046
⬥ Impatient 4 Devoted 4: 7 2
(1/10.5 at 137 invention | Can replace 1 Zamorak component with Zaros)
75,307,941
⬥ Impatient 4 Mobile: 6 1
1
1
(1/3.16 at 113 invention)
39,747,495
⬥ Impatient 4 Reflexes: 6 1
1
1
(1/1.97 at 113 invention)
24,779,293
⬥ Impatient 4 Crystal Shield 1: 4 3
2
(1/2.3 at 100 invention)
22,899,845
⬥ Impatient 4 Lucky 1/2: 6 1
1
1
(1/1.98 at 113 invention)
29,656,455 /
1,401,941,503
⬥ Impatient 4 Dragon Slayer: 6 1
2
(1/1.82 at 113 invention)
24,303,912
⬥ Impatient 4 Undead Slayer: 6 1
1
1
(1/2.09 at 113 invention)
33,074,167
⬥ Impatient 4 Genocidal: 6 1
2
(1/2.21 at 116 invention)
28,510,482
⬥ Impatient 4 Hoarding: 6 2
1
(1/5.25 at 102 invention)
53,791,730
Invigorating 
⬥ Invigorating 4: 7 1
1
(1/1.0008 at 137 invention)
398,273
⬥ Invigorating 4 Mobile: 7 2
(1/6.48 at 120 invention | 2 dextrous components is similar results)
3,787,695
⬥ Invigorating 4 Reflexes: 6 1
1
1
(1/2.44 at 137 invention)
5,319,067
⬥ Invigorating 4 Crystal Shield 1: 6 1
2
(1/1.15 at 137 invention | Must be input in same order as displayed)
13,043,845
⬥ Invigorating 4 Lucky 1/2: 6 1
1
1
(1/1.28 at 137 invention)
17,416,646 /
609,582,624
⬥ Invigorating 4 Dragon Slayer: 4 2
2
1
(1/1.21 at 137 invention)
9,660,589
⬥ Invigorating 4 Dragon Slayer: 6 3
(1/1.82 at 120 invention | Do not put enhancing in the middle)
811,313
⬥ Invigorating 4 Undead Slayer: 6 1
1
1
(1/1.35 at 137 invention)
19,512,506
⬥ Invigorating 4 Demon Slayer: 6 2
1
(1/1.17 at 137 invention)
64,907,745
⬥ Invigorating 4 Demon Slayer: 6 2
1
(1/2.1 at 123 invention)
101,335,513
⬥ Invigorating 4 Genocidal: 5 2
2
(1/1.27 at 137 invention)
12,275,670
⬥ Invigorating 4 Hoarding: 6 1
1
1
(1/3.15 at 137 invention)
38,836,090
Lucky 
⬥ Lucky 6: 7
(Guaranteed)
9,319,385
⬥ Lucky 6 Absorbative 1: 7 2
(1/1.67 at 137 invention)
15,986,309
⬥ Lucky 6 Hoarding: 6 2
1
(1/2.03 at 137 Invention)
20,879,045
⬥ Lucky 4 Absorbative 2: 5 4
(1/1.76 at 137 invention)
12,795,588
⬥ Lucky 6 Undead Slayer: 7 1
1
(1/1.79 at 137 invention)
22,493,182
Turtling 
⬥ Turtling 4: 6 3
(1/2.37 at 137 invention)
1,193,954
⬥ Turtling 4 Ultimatums 4: 9
(1/19.1 at 137 invention)
9,890,563
⬥ Turtling 4 Mobile: 7 1
1
(1/659 at 90/91 invention)
346,575,145
⬥ Turtling 3 Taunting: 2 1
6
(1/7.53 at 137 invention | Input comps in same order as shown)
2,940,044
⬥ Turtling 3 Reflexes: 6 1
1
1
(1/8.17 at 137 invention)
3,189,929
Slayer Armour Combos 
These gizmos list some of the common combos you may wish to use. However, many of the guides listed in #rs3-slayer have specific perk requirements.
⬥ Dragon Slayer Undead Slayer: 1 1
1
1
1
(Guaranteed | Input comps in same order as shown)
3,658,129
⬥ Dragon Slayer Demon Slayer: 3 2
(Guaranteed | Do not place dragonfire in middle)
775,477
⬥ Demon Slayer Undead Slayer: 4 1
(1/1.67 | Do not put undead in the middle)
5,421,887
⬥ Genocidal Dragon Slayer: 2 1
(1/1.34 | Bandos in middle, powerful on top)
1,216,178
⬥ Genocidal Demon Slayer: 1 1
2
1
(1/1.71 at 120 and 137 invention | Bandos in middle, powerful on top, clear on bottom)
225,923
⬥ Genocidal Undead Slayer: 1 1
1
1
/
(1/1.04 | Powerful in middle, bandos on top, undead on left)
3,513,908
⬥ Scavenging 4: 9
(1/15.4 at 137 invention)
7,934,026